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package chalmers.game.subterranean.model.physics;

import chalmers.game.subterranean.util.Direction;

/**
 * 
 * @author Alex Evert
 */
public interface IPhysicsHandler {

  /**
   * Bounce the body against direction.
   * 
   * @param body The body that should bounce
   * @param direction The direction of the obstacle.
   */
  public void bounce(IMovableBody body, Direction direction);
}
